• 30 dagen retourgarantie 
  • Gratis verzending vanaf 4 boeken of 40 euro
  • Alle boeken met zorg gecontroleerd

Mathematics for Computer Graphics

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  • 30 dagen retourgarantie 
  • Gratis verzending vanaf 4 boeken of 40 euro
  • Alle boeken met zorg gecontroleerd
  • Voor 15:00u besteld, dezelfde dag verzonden

48,40

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Mathematics for Computer Graphics
Mathematics for Computer Graphics
Als nieuw
48,40
10000004605
component.product.quantitySelect.legend
ISBN
9781849960229
Bindwijze
Paperback
Taal
Engels
Uitgeverij
Springer London
Jaar van uitgifte
2010
Aantal pagina's
308

Waar gaat het over?

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic, and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!
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